
01-17-2010, 01:55 AM
|
|
Registered User
|
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
|
|
|
I don't believe that your "short essay" is applicable in any way to the audience that you've aimed it towards, which is just ironic really. I didn't understand it at all when I first read it, and I'd question whether anyone else did because it's certainly not an easy read. After looking over it a few times though, I think I've sorta grasped what you're trying to say. There's several different angles that you're trying to cover, right? Well, they're not things that particularly gel together very well, or really suit the reality of Graal.
You've focused heavily on the notion that purchase data and buyer behavior is important for deciding changes. While this might hold true for the game as a service, those that manage and administrate playerworlds on Graal do not have access to (nor the ability to create tools for) this kind of research. Managers are not involved in the pricing of the game as a product, so what exactly do you think they are going to do? If a player believes that the company is overpricing their product, it is up to the company to adapt their marketing towards those customers. The poor guys who run the servers shouldn't be forced to adapt to unprofitable decisions, especially without any effort or attention from those that make them.
I don't see why you haven't just encouraged and shown the administration of playerworlds how to actually carry out Market Segmentation and Market Research, where they might actually have the ability to do so. It would allow them to cater their content for the types of people that hold interest (or potential interest) in their server in a much better way than looking at purchase data or buyer behavior. I believe that's what you've tried to encourage in some way, but what you have actually written is something way different, and way more complicated than it ever needs to be. |
__________________
Quote:
Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
|
|
|
|
|