Thread: Servertime
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Old 01-11-2010, 06:27 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by DustyPorViva View Post
It's the same method I use for clientside/serverside timevar2 accuracy, but the problem is probably going to be transferring data between servers(the offset between login and whatever server you're on). Ideally he could possibly just code it to send updates periodically like how global buddies are done.
Well from what I just saw the clientside timevar2 (on the Windows client anyway) is how long the client has been up so I don't think switching servers will be much of a problem.

Quote:
Originally Posted by cbk1994 View Post
I'd love to see timevar2 fixed as well. I don't think any servers rely on it enough that it would mess anything up majorly if it was corrected.
Ever since time-jailing became the standard there hasn't really been anything time-critical (at least on Zodiac), worst case scenario kids in jail get out a little sooner.
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