
12-21-2009, 06:25 AM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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Stefan has made sure not to run many clientside scripts specifically for that reason. I've worked on the server for the iPhone before and he was very strict about clientside scripts. Most things have to be done serverside so it's not putting stress on the iPhone's CPU.
Downsider is right. There is slowdown when it comes to player's. Like I said, it's also on the PC as well. If you enter a level with a lot of players it can run horribly. I've heard people express lag during some of UN's more larger occassions with even 10x more power than the iPhone. It's not a rendering/graphics problem because iPhone's graphics chip is more than capable of handling it. However, a lot of speculation isn't really going to expose what the problem is as none of us really know how Graal handles it and what specifically is causing the slowdown. |
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