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Old 12-19-2009, 04:18 AM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by 12171217 View Post
Just like you would if you were writing a software renderer in C or something, you show the texel that each trace hits to the corresponding pixel on a screen.

Of course, for Graal, this is more like:

You show the showimgpart that each trace hits to the corresponding co-ords on the "screen".

So I imagine you had about 320 or so scaled showimgpart, each representing a texel from the ray? I'm honestly amazed that GS could do this without epic lag.
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