Quote:
Originally Posted by 12171217
Just like you would if you were writing a software renderer in C or something, you show the texel that each trace hits to the corresponding pixel on a screen.
Of course, for Graal, this is more like:
You show the showimgpart that each trace hits to the corresponding co-ords on the "screen".

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So I imagine you had about 320 or so scaled showimgpart, each representing a texel from the ray? I'm honestly amazed that GS could do this without epic lag.