Quote:
Originally Posted by WhiteDragon
That raycasting is impressive -- how did you manage to skew images like that?
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Just like you would if you were writing a software renderer in C or something, you show the texel that each trace hits to the corresponding pixel on a screen.
Of course, for Graal, this is more like:
You show the showimgpart that each trace hits to the corresponding co-ords on the "screen".
