
12-12-2009, 11:14 AM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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Quote:
Originally Posted by cbk1994
It's possible to script by designating a certain tile type as a wall using a custom movement system (since then projectiles will still think it's not a wall)
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