
12-02-2009, 07:58 AM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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Since you set the mode in the player enters event, you don't need to keep setting it in the timeout but that's not the issue.
Have tried you placing player.chat = "tests"; in the loop to see if it's actually executing the code you want? You could also use my debugger class, and insert breakpoints instead. |
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