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0.01 second timeout / 60 fps limit
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12-01-2009, 12:34 AM
cbk1994
the fake one
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
Quote:
Originally Posted by
Stefan
For mouse move particles, you could use onMouseMove() to keep track of the exact mouse position and emit several particles in each frame.
...you seriously need to compile
a list of all the events and functions that only you seem to know
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