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Old 12-01-2009, 12:21 AM
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A lot of stuff like animations, scripts, npc move()s and player movement are made for 0.05 intervals and will not be easily transformed to a different frame rate. In v6 it is possible to change the frame rate, but it will probably need to be tested a lot before some (new) server could use it. A lot of people on Graal already complain if the behaviour of projectiles is changing slighty, and I personally don't see how the frame rate change could change the game play a lot. What I would like to see more often is nice quests and similar.

For mouse move particles, you could use onMouseMove() to keep track of the exact mouse position and emit several particles in each frame.
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