Quote:
Originally Posted by coreys
You know there's a way around that, Twinny. Gani scripts, I've found, are smooth when it comes to following the player and such. I'm not entirely sure why this is, but anything that required following the player is usually suited to going in a gani script.
Although, being able to have quicker timeouts WOULD be nice. Though, I don't doubt that the .05 limit (.1 for serverside) is the reason Graal doesn't lag like crazy (or more than it already does for some people). >.>
|
Yes, ganis do resolve some of the issues (like making something look alot more smoother for everyone) but the issue i'm having at the moment is with a particle emitter. Since it's restricted to the 0.05, it causes blotchy particles at high speeds
Basically anything that moves at a fairly high speed on Graal starts to get blotchy. A higher FPS would allow graal to look alot smoother and provide more precise clientside timing (think about those music games where you have to hit exactly on the beat...sucky on a 0.05 timeout

)
Would be lovely
[Edit] if people's computers can't handle the increased FPS (lol) then perhaps that frame limiting option would be handy