
11-20-2009, 12:53 AM
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Registered User
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Join Date: Jun 2001
Location: North Carolina
Posts: 114
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Thanks. That helps alot. What would be the best way to check in front of the player? I know I can use tomething like tile(x,y). But how would I check about 2 tiles in front of the player without having to do manually code each direction? I know it would have something to do with vecx,vecy. |
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