Quote:
Originally Posted by Stefan
Eventually such option could be added, but specifying what kind of strings should be protected (like clientr.mud_ or so), so that it's still possible for staff to change other variables.
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Well the idea is that if they were to use this option, they'd have an alternative way to change variables... either with the scripted RC that doesn't have the bug, or a scripted weapon with the proper security. The only thing this would do is disable the external RC from saving attributes.