Quote:
Originally Posted by Crow
It's a class anyway. I tried it out by replacing the image locally, and it fits nearly everywhere. Just add a setShape() in the class.
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Most levels have a little place carved out for the ATM, like so:

Orange and blue are the shapes of the ATMs Rufus suggested. We could add a setshape and/or position the images in the class, but I'd imagine in a lot of places, the atm might go off of the level.
It just wouldn't look right everywhere, and is not worth the effort to fix levels individually...it would be easier to redo the graphic.