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Old 11-07-2009, 12:39 AM
oo_jazz_oo oo_jazz_oo is offline
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Player as a blocking object?

Ok, my problem...I have an npc that moves around a level and detects walls.

When it gets next to a player, it detects that player as a wall. (When using onwall())

I could get around this by detecting if the npc is near a player, and such, but I was wondering if there is another way to make it so the npc doesn't detect players as a wall.

I've seen a function before that makes it so the npc doesnt detect players as blocking...somethign like noplayeronwall(). But I can't find anything of the sorts. =/
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