
11-07-2009, 12:39 AM
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Jazz teh Awesome
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Join Date: Jul 2006
Location: California
Posts: 596
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Player as a blocking object?
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Ok, my problem...I have an npc that moves around a level and detects walls.
When it gets next to a player, it detects that player as a wall. (When using onwall())
I could get around this by detecting if the npc is near a player, and such, but I was wondering if there is another way to make it so the npc doesn't detect players as a wall.
I've seen a function before that makes it so the npc doesnt detect players as blocking...somethign like noplayeronwall(). But I can't find anything of the sorts. =/ |
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