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Old 11-03-2009, 06:23 PM
MajinDragon MajinDragon is offline
Mr. Rayleigh
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Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
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Quote:
Originally Posted by Draenin View Post
As you can see, many of these abilities are unevenly distributed to the categories, and the additional thing that complicates what you're saying is that every one of these categories would need some kind of ability that depends entirely upon the player's level in a category.

For one, GK does not have a system in place that supports level-based crafting or level-based gathering, nor does it have the content available to fill gaps for all those levels, and half the abilities listed don't work as they should anyway.
Why it's a suggestion - for improvement.
For this to work, the current system of leveling would need to be re-vamped; this is obvious.

Your general skills should look more like this:

Agility

disarm traps
use tools
stealing
hiding

Physique

throwing
melee weapons
punching
karate
missile weapons

Mental

find traps
literacy
woodsman
jeweler

Magic

use magic item
wizardry
sense magic
sense curse

Personality

oratory
singing

Wisdom

thaumaturgy
prayer

Misc

mountaineer
bargaining

Professions/Specialties

alchemy - Bonuses: alchemist
agriculture - Bonuses: Priest
mining - Bonuses: Barbarian
fishing - Bonuses: Equality
baking - Bonuses: Sorcerer
crafting - Bonuses: Equality
smithery - Bonuses: Warrior
bowyer - Bonuses: Thief
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