Quote:
Originally Posted by Draenin
As you can see, many of these abilities are unevenly distributed to the categories, and the additional thing that complicates what you're saying is that every one of these categories would need some kind of ability that depends entirely upon the player's level in a category.
For one, GK does not have a system in place that supports level-based crafting or level-based gathering, nor does it have the content available to fill gaps for all those levels, and half the abilities listed don't work as they should anyway.
|
Why it's a suggestion - for improvement.
For this to work, the current system of leveling would need to be re-vamped; this is obvious.
Your general skills should look more like this:
Agility
disarm traps
use tools
stealing
hiding
Physique
throwing
melee weapons
punching
karate
missile weapons
Mental
find traps
literacy
woodsman
jeweler
Magic
use magic item
wizardry
sense magic
sense curse
Personality
oratory
singing
Wisdom
thaumaturgy
prayer
Misc
mountaineer
bargaining
Professions/Specialties
alchemy - Bonuses: alchemist
agriculture - Bonuses: Priest
mining - Bonuses: Barbarian
fishing - Bonuses: Equality
baking - Bonuses: Sorcerer
crafting - Bonuses: Equality
smithery - Bonuses: Warrior
bowyer - Bonuses: Thief