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Old 11-03-2009, 12:02 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Slade0Hiro
like a barbarian could get max strength high agility terrible magic mental and personality and probably a mediocre wisdom

or a mage could get max magic mental mediocre agility ok wisdom and personality and terrible phys
Bonuses for classes are already scaled by default. But it doesn't matter since you can max every stat with items if you wanted to.


You guys also aren't thinking much about the fact that every leveling category (Physical, Agility, Mental, Wisdom, etc.) would need an equal amount of crafting / gathering trades associated with it. As of right now, this is how the abilities are linked:

Agility

disarm traps
use tools
stealing
hiding

Physique

throwing
agriculture
mining
fishing
melee weapons
punching
karate
missile weapons
jumping

Mental

find traps
use magic item
literacy
baking
crafting
thaumaturgy
woodsman
smithery
jeweler
alchemy
bowyer

Magic

wizardry
sense magic
sense curse

Personality

oratory
singing

Wisdom

praying

Misc

mountaineer
bargaining

As you can see, many of these abilities are unevenly distributed to the categories, and the additional thing that complicates what you're saying is that every one of these categories would need some kind of ability that depends entirely upon the player's level in a category.

For one, GK does not have a system in place that supports level-based crafting or level-based gathering, nor does it have the content available to fill gaps for all those levels, and half the abilities listed don't work as they should anyway.

Last edited by Draenin; 11-03-2009 at 12:20 PM..
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