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Originally Posted by Slade0Hiro
like a barbarian could get max strength high agility terrible magic mental and personality and probably a mediocre wisdom
or a mage could get max magic mental mediocre agility ok wisdom and personality and terrible phys
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Bonuses for classes are already scaled by default. But it doesn't matter since you can max every stat with items if you wanted to.
You guys also aren't thinking much about the fact that every leveling category (Physical, Agility, Mental, Wisdom, etc.) would need an equal amount of crafting / gathering trades associated with it. As of right now, this is how the abilities are linked:
Agility
disarm traps
use tools
stealing
hiding
Physique
throwing
agriculture
mining
fishing
melee weapons
punching
karate
missile weapons
jumping
Mental
find traps
use magic item
literacy
baking
crafting
thaumaturgy
woodsman
smithery
jeweler
alchemy
bowyer
Magic
wizardry
sense magic
sense curse
Personality
oratory
singing
Wisdom
praying
Misc
mountaineer
bargaining
As you can see, many of these abilities are unevenly distributed to the categories, and the additional thing that complicates what you're saying is that
every one of these categories would need some kind of ability that depends entirely upon the player's level in a category.
For one, GK does not have a system in place that supports level-based crafting or level-based gathering, nor does it have the content available to fill gaps for all those levels, and half the abilities listed don't work as they should anyway.