Quote:
Originally Posted by Switch
Hehe
Did you make sure that the player you're testing this on has the spell system weapon?
And if you have your own firing system (if you use disableweapons() and/or set your D-weapon differently) make sure to call onWeaponFired() in "Spell/Test", and make sure the function in public ( public function onWeaponFired() {)
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yup, the spell sysytem weapon is added at login.
no as far as i know, we are still using the default movment system and
onWeaponFired()