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Originally Posted by Draenin
It really isn't. With proper resists, you can practically stand around in magic clouds all day without being hurt much at all. I know this because I've stacked fire / cold / elec / magic resists up to 60+ and won dozens of 'Just Survive' events that way.
Likewise, when people run around with things like -60 magic resist from RoWs, it's easy to take 'em out with just a few shots of manabolt, and even Magic Bullet can be devastating. (Resist magic has to do with magic-type spells, not all spells, remember.) The same applies for Bile users when you hit 'em with Holy Word or Holy Orb. So if you're being hit really hard by simple spells, it's likely your own fault because you're not protecting yourself against them.
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The majority don't have great protection against magic. Or most elements at all. And the current damage is ridiculously weak against me when i simply juice up to +30 mresist; it's effectively nullified at 50+ resist. With melee, everyone have physical resist, but weapon magic is unstoppable. Magic doesn't have anything like that which is one of the reasons why i think it's heavily underpowered, but to the current majority it's very overpowered. The resist system is heavily flawed. Resists shouldn't nullify, only lessen the damage dealt to a limit (limit based on ones skill lvl vs the relevant skill of the aggressor). Govannon would be seen as less of a 'must have' blessing if a level 70phys player using no weaponmagic could still deal 5-20 on a player with 99phys resist. But overall i think the combat system would become more balanced.
Quote:
Originally Posted by Draenin
Magic is not overpowered. It's just powerful enough. Especially with how easily it can be interrupted. A single swipe, whether you hit or not, is enough to interrupt casting.
Spells are meant to be spammed. That's like saying Warriors should have sword cooldowns. People can only cast as fast as their casting speed allows.
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When a spell like bullet storm (the major offender) is spammed it makes it almost impossible for most players to move let alone counter the mage. And the damage is very strong to the majority of players, who don't use scrolls to defend against magic. I believe that with spamming spells, a high mana cost needs to occur so that the onslaught isn't endless, but with bullet storm, someone with max mana regen and above average mana (or juiced up with mana crystals) can annihilate a fleet of lvl 107's. This was evident in the Dustari Vs CP Core battle. Where CP hired Klay and he was able to disrupt all Dustari's gate deffenders with an onslaught of multiple bullet storms that seemed to never end. The spam not only caused severe lag (to me atleast) but surely killed everyone who wasn't taking the proper precautions when it comes to fighting magic.
AoE spells can be changed so that even if they can't be spammed (10sec cooldown), they can last longer as one levels up in magic. That along with becomming stronger should leave no room for complaining. If bullet storm lasted 8seconds with good strength for someone with level 75 magic it would still be a formidable spell.
Quote:
Originally Posted by Draenin
I said he uses it in maps, not PvP. And there is no such thing as 'armor resistance.' It's physical resistance, which most people have 99 resist for.
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Magic in PvE isn't a good measure of spell strength. A level 10 can cast steambolt/firebolt/large lightning and probably kill a worm in 1 or 2 casts. And they're supposed to be monsters for level 35-40+'s