Quote:
Originally Posted by DustyPorViva
Ah, well I tried /open and it said unknown command, but that totally slipped my mind.
/openfile and /opentext then! :P
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what would /openfile do?
like if u open a img it would show the img in a guiwindow or what?
Quote:
Originally Posted by cyan3
The open file command should have the option to enable syntax highlighting for the text within the file. From using the internal text editor for the RC I noticed that it doesn't support syntax highlighting which is a big problem for me when I'm editing level scripts on Kingdoms Debug. The way I have to work around this is by creating a class on Testbed server for the coding and transfer it to Kingdoms Debug after it's complete. This limits testing mainly when the script contains code that only works on Kingdoms Debug which slows down the process meaning I have to transfer the script to Kingdoms Debug so I can edit it, then go back to Testbed server to correct it.
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well that sucks o.o