Thread: A*
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Old 10-04-2009, 07:11 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by salesman View Post
I would, but after going back and taking a look at it recently, it's not very code-gallery-friendly, and between school and Era, I just don't have the time.
Quote:
Originally Posted by Chompy View Post
Same here, my A* algorithm is not code gallery friendly atm as it was highly integrated with Crystia's main systems, but I'll probably fix it later making it more code gallery friendly. Basicly the A* is also just a part of a bigger system, a tactics engine (:

And, my A* algorithm never lagged/slowed down for me, not even on long distances with a lot of terrain, but as salesman said, I have a beast of a computer as well x)
So post it here, guys. Those of us that are interested in it aren't going to be clueless. I'd just rather not reinvent the wheel, if A* algorithms are already out there.
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