
10-04-2009, 07:11 PM
|
|
master of infinite loops
|
 |
Join Date: May 2007
Location: Toldeo, Ohio
Posts: 1,049
|
|
Quote:
Originally Posted by salesman
I would, but after going back and taking a look at it recently, it's not very code-gallery-friendly, and between school and Era, I just don't have the time.
|
Quote:
Originally Posted by Chompy
Same here, my A* algorithm is not code gallery friendly atm as it was highly integrated with Crystia's main systems, but I'll probably fix it later making it more code gallery friendly. Basicly the A* is also just a part of a bigger system, a tactics engine (:
And, my A* algorithm never lagged/slowed down for me, not even on long distances with a lot of terrain, but as salesman said, I have a beast of a computer as well x)
|
So post it here, guys.  Those of us that are interested in it aren't going to be clueless. I'd just rather not reinvent the wheel, if A* algorithms are already out there. |
__________________
"We are all in the gutter, but some of us are looking at the stars."— Oscar Wilde, Lady Windermere's Fan
|
|
|
|