Quote:
Originally Posted by DustyPorViva
I think the point is, is that many low level languages have a hard time handling path-finding, and something interpretive like Graal is going to have an even harder.
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Depends on your definition of low level lol
Generally, people consider Assembly low level and I don't think anyone is even going to try creating that algorithm in Assembly.
C++ and some of the faster interpretive languages like Lua and Python handle it just perfectly, however.
The issue is using it smartly. Make sure you're only using it when absolutely necessary. For instance, don't recalculate the path unless the destination has changed a certain amount. If the AI reaches the destination, and the target has changed, then recalculate the path.
Perhaps if you incorporate these (among other) methods you could run it with several in a level on average hardware. It's a longshot, though.