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Old 10-04-2009, 11:15 AM
MontyPython MontyPython is offline
Join Date: Mar 2007
Posts: 268
MontyPython is a jewel in the roughMontyPython is a jewel in the rough
I personally have never liked the idea of the server reset being used so frequently on Era. Back in the past, I was always very frustrated when I had to start completely over again whenever I decided to start playing again. It got to the point where I finally said **** it, what's the point of doing all this work when it's just going to get reset again?
That's when I took a 2-3 year break. I went back, and naturally, there had been another reset. The only reason that I didn't mind this quite as much was that there was now a bunch of new content to explore from my long break. The reset itself was still an annoyance.

Now, does a reset spark a playercount? Perhaps. But should a reset really be necessary? If anything, I think the fact that it's used as a solution at all just shows the flaws inherent in the system. There's better ways to keep bringing fresh things for players to do, rather than simply hitting the reset switch and making them revisit old classics like:
°Mining for hours.
°Flower-picking for hours.
°Seashell digging for hours.
°Pizza-making for hours.
°Heckling with the price-gouging jackasses that infest the player-market.
Which, spoiler alert, wasn't fun the first time, and sure as hell isn't fun the next time. If I was (god forbid) paying a monthly fee like a lot of these Graal#### accounts that are floating around are, I'd be really upset to find all that time and money essentially wasted.

Other games based upon gear/items simply introduce new, generally better items for those that have reached that peak and find themselves bored. Granted, it'd be a terrible idea to just release more and more powerful weapons, creating a gear-based MMORPG-esque style of play that values items over skill. These new updates could just be new styles of weapons, maybe new quests that introduce a potion/tonic that gives new temporary stat boosts...

I'm just brainstorming useless **** here now (I'm way too tired, shouldn't even be trying to post something coherent right now), but the idea is to release content that both encourages new players and old players. Bring new content while keeping old progress still somewhat relevant. Not everyone has the time nor the resources to reach the top and become bored, and not everyone wishes to restart from scratch.

These problems of boredom stem from the fact that as everyone said above me, while mindless killing is fun, it becomes stale and pointless quite quickly. I think once the new gang system is released and the concept behind gang points and **** actually gives purpose once again to raiding beyond that of raiding just for raiding's sake, that might help the player population. The server just needs some more direction, more purpose. Releasing 424919 generic new guns won't solve it, and likewise, just resetting everyone's **** won't either.

It's a complex problem, and the best solutions are often very dev-intensive, which is likely why a quick-fix like a server reset is chosen. With the salary they currently receive, though, I can't say I blame them.
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