Quote:
Originally Posted by ffcmike
I'm getting a similar issue except with classes that are joined to the player clientside, it had been working fine for myself, but then I realised there was a large delay involved before the player functions could be called by players with a slow connection/high ping, which is understandable, but something which could cause alot of problems.
Any possibility this could be rectified in the next client version?
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There's really no way to fix this. I'd recommend having some kind of "player.isReady" variable (clientside), and set that to true once the class is loaded.