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Old 09-19-2009, 02:31 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by ffcmike View Post
I'm getting a similar issue except with classes that are joined to the player clientside, it had been working fine for myself, but then I realised there was a large delay involved before the player functions could be called by players with a slow connection/high ping, which is understandable, but something which could cause alot of problems.

Any possibility this could be rectified in the next client version?
There's really no way to fix this. I'd recommend having some kind of "player.isReady" variable (clientside), and set that to true once the class is loaded.
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