
09-19-2009, 02:28 AM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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I'm getting a similar issue except with classes that are joined to the player clientside, it had been working fine for myself, but then I realised there was a large delay involved before the player functions could be called by players with a slow connection/high ping, which is understandable, but something which could cause alot of problems.
Any possibility this could be rectified in the next client version? |
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