Quote:
Originally Posted by sssssssssss
I would personally think if you were looking for who killed a player, better to pass through who killed it, rather than checking the hit each time to see if the player died.
|
But sometimes it'd be nice to check who hit a player. Therefor, you can kill two birds with one stone by checking when the player dies who last killed them(which undoubtfully would be the last player who hit them). Like I said though, I wouldn't be against
both. Default needs more support like this.