Thread: A*
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Old 09-13-2009, 07:32 PM
Chompy Chompy is offline
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I made a tactics game using A* pathfinding. It works pretty fast as well. I modified the concept though a little, to find paths in heavy terrain easier.

http://forums.graalonline.com/forums...0&postcount=74 - Screenshots
http://forums.graalonline.com/forums...0&postcount=68 - Video

(The video is old though, I've optimized it more by now)

I've been thinking of adding support for Z-valued tiles to allow jumping etc. (Final Fantasy Tactics anyone?)
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