Quote:
Originally Posted by LoneAngelIbesu
Okay. So you know the problem. What's the solution? How do servers "work together"? Why shouldn't Zodiac be worried about their playercount? Unless each server is unique, then the staff are going to have to worry about their own server, in comparison to similar ones. Otherwise why even have similar servers? If you're not trying to beat out the best PK server, then why not just work for it?
"Internal competition" is a must. Competition breeds better content, because one server, in theory, would be trying to one-up their competitors. Or am I completely misunderstanding what you mean by "working together"?
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I'm going to view Graal as a development/hosting platform in the following thoughts, so keep my point of view in mind while reading it.
You make a server. You get it past a certain stage of development. You pass a Classic inspection. Then what? If it's a hosting platform, I shouldn't be one bit worried about any of the other servers, since I would do advertising on various places on the Internet. Google ads and advertising agencys (there's a lot of cheap and successful ones that are seen pretty much everywhere) are great means of achieving that. My only concerns would be attracting new players, and keeping them interested in my game.
If I'm successful in the above, it shouldn't and wouldn't matter to me how good or bad other servers are doing, or what elements of gameplay they're borrowing from us. If they use it for their own server, it means I must've done something good to begin with, and can look at it with a smile on my face. Of course, if it goes too far, the PWA would have to step it to avoid a complete ripoff.
Let's face it - everything is ultimately in the hands of a servers management, and I have yet to encounter any obstacle that I wouldn't be able to pass or move around without having to harass Stefan (or unixmad for that matter) about it.