Quote:
Originally Posted by Mark Sir Link
Don't do this, just use onPlayerEnters() to detect if a player has entered a level.
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Wouldn't that not work if it's called under another function?
Quote:
Originally Posted by fowlplay4
That's mixing GS1 and GS2, which is bad.
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I know it was used in GS1 but somebody told me a while back that it works in GS2 if it's called under a function.