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Old 08-25-2009, 09:21 PM
[email protected] sid.gottlieb@googlemail.com is offline
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Join Date: Mar 2008
Posts: 861
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GuiProfile problems

So, I have a weapon added to the player on login. It controls all the profiles on Bomy Island.

HTML Code:
//#CLIENTSIDE
function onCreated() {
  this.onLoadProfiles();
}

function onLoadProfiles() {
  new GuiTextCtrl("BomyIsland_KingdomHeaderText") {
    with(profile) {
      fontcolor = {255, 255, 255, 255};
      fontsize = 24;
      fonttype = "Arial";
      shadowcolor = {25, 25, 25, 255};
      shadowoffset = {2, 2};
      textshadow = true;
    }
  }

  new GuiTextCtrl("BomyIsland_KingdomText") {
    with(profile) {
      fontcolor = {255, 255, 255, 255};
      fontsize = 14;
      fonttype = "Arial";
      shadowcolor = {25, 25, 25, 255};
      shadowoffset = {2, 2};
      textshadow = true;
    }
  }
}
So that pretty much works (I think...), however when I try to draw the chat it's coming up as not found and as though that profile doesn't exist and draws Graals default profile.

Here's the code I am using to draw it
HTML Code:
    new GuiMLTextCtrl("Kingdom_Text-Information") {
      profile = BomyIsland_KingdomHeaderText;
      position = {30, 20};
      extent = {100, 50};
        
      text = "Information";
    }
Any ideas? thank you. The text is being displayed after the profiles have been loaded so that's not the problem.
I made all the profiles in a weapon so that it's called only on login or updated, is this a bad idea...?
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