View Single Post
  #4  
Old 08-20-2009, 07:46 PM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
Quote:
Originally Posted by DustyPorViva View Post
Don't know what you mean. All I know is it doesn't work like it should.

Stefan, could this be fixed please? I don't want to rewrite a WHOLE movement system to accommodate for a bug.
I've never trusted the onwall2 or onwater2 functions, but

For now anyway, maybe just use a solution like the following?

PHP Code:
function onwater3(txtywh) {
  if (
== 12;
  if (
== 12;
  return 
onwater2(txtywh);

Edit: I see that you might be using more than just 1 tile checks.
__________________
Quote:
Reply With Quote