Quote:
Originally Posted by FireHunter
hmm the sleep time is not the problem in here :-/
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Not really, no, but the server only executes 10 frames a second, which results in a minimum sleep time of one tenth of a second.
Anyway, I know what you mean, and I guess it has something to do with the way how the walk sounds are hard coded into the client. As far as I know though, they only play for moving image npcs when they are moved serverside. I'm not sure about it, and I was not successful looking for any workarounds yet
