Alright, I still don't have any screenshots of the new sidebar, but you can log on Divine Darkness and see yourself.
(Move your mouse to the left for the sidebar to appear)
We have now come up with a few ideas, which are not the final ideas, and we can still add more, these are just IDEAS.
We'd like you guys to comment them, maybe add to them, change them, criticize them, etc.
Economy
Every town/village/city would have its economy, all the gold a player would spend in shops or earn from shops by buying/selling items would be added/removed from the town's total money.
Example: Syntheria's economy is being very low these days, it has now reached 0.
Jimbo wants to sell one of his items at the Item Store in Syntheria, but can't, since
the shop won't have any gold to give in. Jimbo has to go in another town to sell
his item.
Classes
The player's class wouldn't be chosen at the very begining. The player will be able to first use a 'newbie sword', 'newbie bow', 'newbie etc.'. Before choseing which class suits his gameplay the best.
Base Classes: Swordsman, Bowman, Spell Caster, Theif, etc...
There will be class upgrades, like a swordsman could become a gladiator or a paladin, a spell caster could become a summoner or an elementor, etc.
Elements
Later during the adventure, the player will be able to chose an element. He will then see some guy and tell him he wants to learn X element. He will then be given a key to a temple of X element and will have to get through the dangers of that temple and perhaps a boss before getting something (maybe an elemental orb?) which will grant him upgraded powers using X element's weapons.
Elements: Fire, Water, Air, Earth
Island Traveling
Players will be able to travel from island to island by boat (need to buy a ticket which will not be so expensive), by swiming (for certain islands), or even by underground caves.
+Idea: Players could be able to buy small boats with one or more seats.
Dungeons
There won't be any meaningless dungeons only used for leveling, unlike many RPG servers. Every dungeon will have a meaning to the storyline.
Temples
These will be the most important parts of the player's adventure. The main goal being to complete every temple and get the the main goal of the adventure.
Mini Quests
There will be many, many, many mini quests. Such as 'Suzy wants an apple, go and get one for her' (just an example xD). These mini-quests would not be needed to complete the main quest, but will provide helpful stuff like gold, books, food, etc.
Monster Assaults
At some time, a group of monsters would come and assault a town, maybe when the town has X players into it, or maybe something else. This would be fun since players would have to help each other to get rid of the monsters. Any town activities (shopping, banking, etc.) would be paused until players got rid of every monster.
Waiting for your positive responses and help
