You could even modify it a little to include random hack checking as well..
PHP Code:
// Detection Code
temp.seed = random(1, 3);
freezeplayer(temp.seed);
if (player.freezetime != temp.seed || !(temp.seed in |1,3|)) hackDetected();
// Other Code..
//
The only way I believe they could get around it is by disabling the code itself, which is why I recommend implementing inside your weapon scripts, so if it fails it cripples your systems for hackers, I seriously doubt WSU being able to do this, they've made nothing but crappy trainers and macros lately.
But for whatever reason, I have had it show up false positives. But that may be related to my implementation in my weapon scripts, but typically if it's spamming on RC, they're up to no good.