Thread: shoot2()
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Old 07-07-2009, 07:17 AM
DustyPorViva DustyPorViva is offline
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shoot2()

shoot2(x,y,z,angle,zangle,strength,gravity,options ,ani,aniparams);

Two additions:
1) built-in gravity parameter
2) an options parameter, much like the one used in move(). For starters, I just wanted one where you could define if the projectile looked for walls, but I figured if Stefan were to add this, an options would be the best way for possible expansion in the future without adding shoot3 and so on. Right now though, only thing I can think of is an option for wall detection(because as it is, emulating default arrows with shoot gives them wall detection, when default arrows do not have), but I'm sure there are eventually more options to define one day.
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