The bush probabilities as they are /suck/ anyway. I mean... it's your only source of reliable income (other than PKing, I guess, which isn't practical when no one's around, and that's just moving rupees anyway), yet it rarely drops rupees to begin with and when it does it doesn't drop reds anymore. Anyway, back on topic:
Quote:
Originally Posted by ffcmike
2. Shrink the Overworld, start with the Core Graal City levels, and gradually expand outwards towards a plan in a strategic manner at a later point in time.
One of the main problems with the current server is the sheer quantity of empty levels on the Overworld.
It's easy to say that we should therefore just fill the Overworld with content to make use of the space, but it's an unrealistic thing to put into practise with an overworld that was built unstrategically, or with some areas that have no plot.
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Sure, /but/, there's so freaking much /history/ in those few places, and even what didn't happen there is tied to it... I mean, when I think of Graal /as a whole/, the area in what's currently named graalcity_outside_*.nw are what come to mind. If you drop those, it's not only not Classic, but in my mind it's only barely /Graal/.
History is Classic's one resource that can't be replaced by other servers: use it! Sweeping redesigns of the overworld have happened before, after all... The Joint used to look like it was pretty much dropped in place of Link's house in LttP. Now the only thing like that at all is that you go south to the swamp.