
06-30-2009, 08:55 PM
|
|
Registered User
|
 |
Join Date: Feb 2007
Posts: 1,824
|
|
|
One problem I've seen is past dev admins have actually tried to make too much structure for guilds. What happened to the days where guilds took things into their own hands. They needed no incentive to take over anything. They would just decide one day that level 14 for example was theirs and destroy anyone that happened to wander into their territory.
Sort of reminds me of toys, they've evolved to eliminate the use of imagination. Instead of a player using their imagination to do something, they want it all layed out for them with a set of rules. There was never an additional incentive to take over any fort. The simple fact that they could take it and hold it while constantly complaining about lamers was enough to entertain a guild or two for hours on end. The flag said who owned it last and if a guild didn't like that they would take it away from them and brag about it so they'd come try to take it back. |
|
|
|