Quote:
Originally Posted by Draenin
(...Reworking these algorithms to include a new 'accuracy' percentage (which is basically what you seem to be doing) is unwise because hitting someone with High AC is already difficult to do, and lowering the attacker's accuracy based on the enemy's AC will make players hit each other even less.
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I dont see the need to reply to your long post, you clearly either didn't understand the calculation, didn't read it well enough, or don't know the current calculation.