Thread: Overall level
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Old 06-17-2009, 07:55 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by alexandralove View Post
If the maximum overall level is increased then some stronger baddies should be made (like new dungeons/bosses or maybe better treasure maps?)
Naturally. Although i'm completely against new treasure maps, i see them as a lazy way of introducing new monsters or a new choice for levelling. New dungeons please. Crypt is nice but in the future i'd love to see some nice large monster dungeons with nicely detailed tiles.

Quote:
Originally Posted by dennis1410 View Post
Thats a totally general statement, empirically from what I've experienced in my online gaming diversion. Not to you directly. But I read it all to often, that games are too hard, to less advantages and to mutch time consuming. Predominant on graal, but also on many other games. And after everything is revamped, made more easy, less time consuming, advantages with rl cash spendings etc. the people realise that those sort of punny wum games, are mad boring, mostely to late, at a point when the game is far beyond help to set back on the track.

Quote:
Originally Posted by dennis1410 View Post
I wouldn't consider a game difficult, where you are able to solo kill any enemy the game has to provide and be next to invulnerable to anything the game has to offer after approximately 4 weeks playing if you aren't totally inept. Not to mention the awfully and dramatically loss of 440 platinum coins on a regular death (not speaking about the laming flaws) that happens if at all once a month.
Erm i don't really consider monsters, except for the Crypt monsters, to be considered a challenge, but that's not what i mean when i call GK difficult. It takes a long time to level, and at the same time very expensive. It takes ages to accumilate wealth considering you're not winning rares from events. And pvp wise, it's very challenging, mainly due to poison being retarded at the moment, and more cowards on the scene dting but you rarely walk away from a bmode fight with a comfortable amount of hp. Plat loss is minor, i wish people dropped 10x more plat, pking isn't rewarding enough imo. And people can cry about it, but all it tells you is, you shouldn't carry around alot of valuables, and you're best off buying stuff - makes money flow (except if the hardcore players just lame lol).

Laming should be fixed also, i'd like for people to go 'ghost', like back in the day when p2p came out, whenever they die 5times in an hour. Ghost mode should last until the player then chooses to respawn w/ 10percent life and sp. The number of deaths before going ghost would be reset after respawn.
That way people won't really be scared of going bmode, you're protected from being lamed and it's up to you if you want to die xtimes.

Quote:
Originally Posted by dennis1410 View Post
It is not reasonless a "grinding" game. What is left over for a grinding game if the kinda endlessly grinding falls appart? And impossible considered objectives on games, that is where the fun starts. Im hardcore gamer anyways, so this game will never serve my own desired gaming needs, yet it is still somewhat enjoyable, but a inch more of a severity wouldn't hurt.
How is the endless grinding falling apart? Name me someone who hasn't still got millions of exp left to grind in phys, magic and wisdom (excluding abusers of the past). I'm still grinding! John is still grinding! I just wouldn't like to see the maximum level condensed into needing 785mill exp for level 110. I wouldn't mind so much expanding it to whatever level the curve reaches, like 245 or something. But GK isn't ready for that.

Quote:
Originally Posted by CABAL49 View Post
The only problem I have ever really had with GK's leveling system is that there is too much you can do on your own. There is no reason to work together. Which is bad for someone like me. If I don't have someone to hangout with, I won't even bother with it.
Agreed. I like for a game, especially an RP ones, to have a focus on partying. I can already see that partying, with new development, will become more rooted into GK and levelling. This is evident with Crypt. WHICH REALLY NEEDS TO BE FIXED NOW!!!. Would love a 5-12 man party to slay an epic creature from who knows where
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