Quote:
Originally Posted by dennis1410
Yeah as expected the new online game generation does want easy punny wum games, everything above two days to reach the maximum does take "forever" and something that ain't feasiblly on the second try is "impossible".

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Erm, i actually enjoy GK's difficulty, most of us older players don't even look at the overall level, because that's seen as a basic. Alot of us are still levelling phys, magic and wisdom which take forever to level. What you're suggesting is logical and i wouldn't mind it that much because i'm the type of player that likes to get as high level in all skills as possible (without sacrificing irl things though, so i'm limited). But in my many years of playing, i've maxed one skill, about to max another and halfway with one... I'm just tell you now, the max level with what you're saying is impossible. Just look at john. 8k+ hours and he levels like a machine (90 phys without level glitch, wow) and is at only 550mill exp... The max is 785million as you're saying... People will look at that and be like 'oh sht, i'ma have to play this game for years to get even half way to the maximum'. Yet on the other hand people will look at it like 'wow, a game that has no limits, i can keep improving and exceeding my rivals if i play it right. This is cool, something i've not experienced before'. It could work, and as i'm saying, i wouldn't mind it. But it could aslo flop completely. Current gamers will just see a big drop in their hp, mp, their capabilities in enchanting etc. But i guess change is never welcomed easily (doesn't comply to USA).