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Originally Posted by calani
Edit: Despite his horrible English...
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Meh, im giving my best here!
Quote:
Originally Posted by calani
I actually somewhat agree with Dennis. Having a much higher level requirement for maxlevel would help, or rather, would have helped, with keeping AC lower. John would likely be able to do +11, but the second highest would be closer to +5. Doesn't help much at current since almost all the armor on the server is +12 already. Still, I do like the idea. It gives GK more of a sense of longevity, and something you can continually work on. Add more content and better ways to level, and we have a winner 
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Thats exactly what this thread here of mine is all about
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Linked Thread, click me.
And it would still leave the option open to whipe the + from all armor, compensating the loss for the upgrades with a armor enchantement scroll for each + armors had previously. To keep the tear flow at minimum.