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Old 06-13-2009, 08:06 PM
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Kevin Azite
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me and Zip were fooling around a bit with it on the Testbed server last night and the only lag issue seemed to be onPlayerDies() doesn't seem to be called immediately (just having an NPC in the level checking onPlayerDies() and setting player chat to "dead" was delaying anywhere from .5 to 6 seconds) but Classic uses different methods to detect death anyway.
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