
06-10-2009, 07:34 PM
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Finger lickin' good.
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Join Date: Nov 2008
Location: Colorado
Posts: 1,865
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Posting this for him, the percent signs were causing the error
Quote:
This is an idea I've been thinking about from previous discussions and such, I'd like to get some comments on these ideas, and some feed back. Please keep discussion on track and refrain from senseless insults, leave that for the pking 
So basically I would like to start out explaining the idea.
Era's current gangs seem to have little more purpose than be a tag and symbol under which other Eran players pk with. Yes there are the gang guns, but some gangs due to un-loyal and flaky players tend to make these very exclusive so that leaves many players out of any real "pking" advantage unless of course they are accompanied by a fellow gang member.
So how can this be solved? How can the players be given more initiative and desire to find a gang and when in that gang be given more of an incentive?
Reward each and every single one in an equal way. Yes, we know how fun that is going to be for the staff.
I've no idea what kind of plans they have for gangs right now, so In bringing this idea out maybe they can incorporate into whatever they are planning so far.
The idea was to have several bases that are conquerable, much like the random party bases that we have currently but a lot more long term.
These bases would have a set of perks that randomly cycle with their own separate list every 3-5 days or whichever is deemed fitting by the gang admin/staff. These perks while not substantial would give a very slight and random edge without breaking the pking system. Some of these perks wouldnt even apply to pking directly, such as adding a few extra bullets per ammo box used or when a certain number of ammo is applied to a weapon.
From here on I will explain the territory idea and how it may work, with the hope that it will either be liked or be given some criticism which can further the idea into an even better one.
Every gang base will still be it's respectable gang's base, with the shops and everything. The only thing that would change is who can use it's doors and who has control over it basically. Or an alternative would be to have the respectable gang's weapon shop inside of the Era Gang info building with a separate room/lounge for their gangs.
Currently it appears the exiting/active gangs on era are:
Tachi
BB
LC
BH
With this you have 4 possible bases that each gang could control.
When/if this is first established each gang will control it's base. After that, another gang may propose a "Challenge" on their territory/base. Now I am unsure if this should be possible every week or every two weeks. Once a base has been challenged it cannot be challenged by another gang but it would be completely legal for another gang to assist in attacking or defending possibly creating a benefit to an alliance. Now a gang challenging another's territory is also available for attack, and can still be challenged for their own base. How close or what days this should happen I am unsure of and would like some input on when that should be. (Say a set day of every week or two weeks that the challenges would occur, or a date that both gang leaders can set in order to assure equal chance and even playing ground.)
If:
The defending gang wins- They keep their base for another cycle period.
The defending gang loses- they lose their base and take over the attacker's old base.
If:
The attacking gang wins- They gain control of the new base and relinquish control of their old one to the defending gang.
The attacking gang loses- Then they just suck and get to be made fun of, also maybe penalize them by not being able to challenge for another one or two weeks?
After this I must explain these perks that go with each base.
These perks will cycle every 3-5 days at random, and each territory is given a pool of 3 perks each unique to their territory.
BH Territory:
Bonus to door damage of 20-50 per hit.
+5 HP
+1 STR
Tachi Territory:
10% Chance to do 10 Extra Melee damage.
+10 to each total heal from food use
Guns are reduced in weight. (Please find a reasonable amount)
BB Territory:
10% chance to mildly wound with any weapon.
+5 to bed heal.
25% ammo capacity increase for weapons (not sure how balanced that is, recommend a different one if you see fit please, perhaps a set # of increase)
LC Territory:
+10 Ammo per 100 ammo added to a gun.
2% Chance to do 10 (or 5?) extra damage with any weapon.
Revives automatically do +10 more hp.
These perks ONLY apply to while on tag.
If a base is kept for more than one challenge period it automatically cycles to the next perk in the territories pool.
This would be a lot like Koth, with the points system assisting in deciding who wins/loses, the only difference is more is on the line and it can give each gang something to look forward to each week instead of when ever the koth is started.
Anyway, this is just an idea I came up with and I feel that if it were implemented after the perks were ironed out that it would definitely add to Era's gangs. However these gang leaders may not like the idea of their bases being "conquerable" and some may like the challenge, not to say the ones that don't like it are lacking guts of course.
Each perk is intended to provide a not too overly advantageous effect to its respective territory, which is why I would love some more ideas for the three perks or maybe we should add a fourth who knows. I tried to make each one have some kind of + to a player's stats, although +1 st isnt nearly as good as like +5 hp, but it may be useful to someone that uses melee weapons a lot and may like the extra damage. And the +25 ammo capacity may break some guns and make them completely unfair which is why I'm still trying to come up with another one.
Also perhaps if the respectable gangs do not like the conquerable main base idea, perhaps we could add a series of gang-base sized buildings throughout era that would act as these territories.
That's it folks.
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