Quote:
Originally Posted by BlackSolider
Some games have features that enable players to control different aspects like how many dead bodies are left, how many trees are around, etc. etc.
But crono does bring up a good point. If players are all experiencing different things, then it just isn't...well I don't know what I'm trying to say, but you know what I mean, right?
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I guess it depends on what you consider important for a 'global experience'. Tilesets are important, especially for past-reasons given -- it's a ***** for the people working on levels. When one player is experiencing tile errors and another is not, there's a problem. Seasons would be another thing I don't think should be customized. It doesn't make sense that one player is experiencing fall and another not(though I hate the tilesets...). Day/night would be another, though I know Classic doesn't have this. Weather I think is okay, since it can be pretty intensive, though it would also be nice to have a slider bar that we can adjust to change how intensive it is.
I don't think this would be that much of a cosmetic importance to justify all players needing to see it.