Quote:
Originally Posted by DustyPorViva
Would probably still be serverside(I can't think of many ways of doing this without just placing NPC's when the player dies, as I don't think there is a remoteonplayerdies() sort of thing), which would just mean a clientside check on whether to show anything or not.
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Erm, I meant when players are experiencing different stuff. Like, different tilesets, different effects (such as this body suggestion), etc. I can understand the problem from a performance perspective but seriously now...