Thread: Overall level
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Old 06-04-2009, 02:37 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Seeya View Post
I'm pretty sure you were the one talking about how you hated the current leveling system today?
Yea, i hate methods of levelling and ease of levelling in some skills; the difficult ones to level like phys, magic and wisdom are fine imo, we just need better ways of levelling, i love the curve. I also hate how classes mean nothing, it's wonderful but at the same time dreadful.
The overall level, i really got no issues with, yes, it can be raised since it's kind of ridiculous having the same hp/sp/grace benefits as someone who just worked on agility and mental while my phys, wis, person and magic exp counts for nothing. But i don't think it's a pressing issue so it can wait imo.

Quote:
Originally Posted by dennis1410 View Post
It wouldn't even change a lot, it is more of another calculated and displayed maximum overall level, that makes a lot more sense than the current display.

It would have an effect on three things:

1. Health

Everyone would have his health adjustet to the maximum level, since maxing out just mental wont let you reach the maximum level anymore. Gives the possibility to grow slightly stronger while increasing skills, even if mental and maybe agility are at theyr maximum level.

2. Armor enchanting

+12 Enchantement is the regular thing, either an item isn't worth beeing enchanted or it is +12, nothing in between cause nearly everyone who played, as gold member, longer than 1-2 weeks frequently does reach the current maximum overall level. With adjustement of the maximum level to the true maximum overall level reachable with all skills maxed combined, a high enchantement won't be such a usual thing anymore, which is a good thing, brings variety and makes it more interesting.

3. Display

It would display the true progress of a player, not just the maximum gained by mental and agility. With the current display the maximum level is totally unimportant, only the underordered skills display as they grow in the highscores. While infact there was a easy way to have a overall maximum level implied, that displays the true progress.

All of these are actually GOOD things.



I think originally the game did support a lot less levels, skills to a maximum of about level 30, that would result in a overall level of 110 if every skill reached its maximum. You can see that from the later on attached numbers and letters that cross and mix others in display, cause it wasn't intended to be that high before.

The skills maximum where adjustet over time, as the higher levels where reachable with changes on the game content. But the maximum level wasn't adjustet, according to the skills maximum.
It would only affect Health/Sp/Grace and Display. Armor enchanting would have little to no effect, with 110 you can already maximise most armors to full armor... the only items that would be affected are things like mars, moon shield, items that weren't able to get 90arm beforehand. But this doesn't have any affect at all really, since the max phys resist is 99, something people already reach w/o getting max arm items. As far as display goes, it'll only be a new way of differentiating the very best players.
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