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Old 06-01-2009, 03:52 AM
Rufus Rufus is offline
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Quote:
Originally Posted by Terazel Tenjin View Post
Doesn't it go back to what pool of talents there are to be utilized being a major milestone? While I agree that a standard needs to be set, it seems like self-amputation to shun help from willing any developers simply because they aren't up to par. Maybe repurpose them for something else until they catch on? Or pair them up on projects with a more senior/better developer? I don't know how it works, that's why I'm asking the questions. But I would think Management should, well, manage this a little better rather than not hiring/firing willing help.
I am not against taking on developers who are new or unknown and helping them build on their skills. I've worked with a scripter in the past who I didn't know at the time and he was the best person I have ever worked with. I have also tried to help Midi with her pixel art as she is relatively new to it, but has experience with other art areas so has potential there. When you're only taking on these new developers however and allowing them to just make their own way then there's an issue, especially since there's no one really around to sit down with these people and show them a few examples, give them a few hints, and really push them in the right direction, whatever that may be. The developer pool is weak, but there are some developers out there that could and would work on Classic, but no one wants to volunteer onto a development team where they know they're going to be working on content as an individual and doubling up as a coach.

Quote:
Originally Posted by Terazel Tenjin View Post
And since you mentioned the lifetime left on the server, I personally feel it has already expired. 2-3 years ago, there were enough players for a jumpstart, enough talents that were "up to standard" and even beyond it, and there were much more going for the server in regards to potential than there is currently to work with. The end result is still the same; all the promises and campaign fireworks that last several months and then back into obscurity. Logic would dictate that either development and management of Classic are the roadblocks that never change, or that the server itself is beyond repair and revival.
Well, inevitably you might be right with the environment that it is in. There's still new players logging on now and again though, people do check it out, and with that I still have hope for a future.

Quote:
Originally Posted by Terazel Tenjin View Post
While I don't disagree with you about the significant of standards, I think for the server it goes back to the saying of, "Beggars can't be choosers."
I would agree with you if there had been any effort put into attracting staff, rather than sitting and waiting for them to come along. That's a pretty ironic statement for me to make as I'm doing the same for Bomy Island, but I think there's more of a market for Classic developers as it has a good backbone and larger following (albeit not that much) to work with.
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Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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