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Originally Posted by dennis1410
It could be a little add to bring a lil fresh air into the leveling. It wont be a solution for something, but therfore it wouldn't require mutch effort. Not a matter of a faster leveling, but seeing as it is impossible for someone who use brutal maps to level, to actual have any threat to fear in there, better say it is impossible to suffer a death in a brutal map. The few more worms would be rewarding for the possible threat a mixture of immense and brutal mobs could be.
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I think i meant to say more adventureous ways of levelling. Brutals maps are indeed easy, big worms, panthers and sabretooths never once pose a threat to players, and immense maps are considered more dangerous as even i can die if i run through a few carelessly. I guess i see where you're comming from, a new map which combines both would be an interesting addition but my problem is i don't want updates wasted on something that's already been out for years. I'd prefer to see things like Troll Kingdoms, great Dwarven mines with a hidden kingdom, Dragons, demons (not these puny demons we have now) thing that will actually test the common adventurer and even the elite. The Crypt was a good step in the right direction, although what i invision would be on a larger scale, the difficulty is there.
Quote:
Originally Posted by dennis1410
To avoid them being used as storage for lower worth but high weight items, directly at the main isle, not intended to sell, those stands could have an increase fee for renting a public market stand, or a timed and frequented withdrawn fee.
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Ofcourse they would need to be supervised as such, i'd say maximum hours of renting would be an obvious way of dealing with it and maybie supervisors? So that items aren't ludicrously priced e.g. 10corn for 5000plat.
Quote:
Originally Posted by dennis1410
The popularity of the hotkeys is more related to the fast casting (bug?) since you are able to instantly recast a spell without anyimation, in my opinion. Hotkeys are pretty limited, a few spells are necessary to be kept on hotkeys cause of the fast cast (bug?). I would always prefer the spellbook over /cast or hotkeys, if it had a logical structure, or being customisable, seeing as im a lot more used to a wide possiblity of abilitys, surprising tactics by scrape the bottom of the barrel. Instead of being limited to a less wide ability possibility and focusing on the most important spells to hotkey with a swift access, yet lidded.
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I'm not sure the quickcast of hotkeyed spells is a bug, i think any spell hotkeyed is sort of a 'favourite' spell to the caster, and it would make sense that they be able to cast it quicker than a random, unfamiliar spell they come accross in their spellbook. I would like to see a customisable spell book too, perhaps with 3 tabs so you can order them in categories like 'Battle' 'Support' 'Miscellaneous'. And from those you can order the ones you place in each to your fancy. So in 'Battle' you may order them in Rows/Columns based on their affanity e.g Ice, Fire.