Quote:
Originally Posted by MajinDragon
(...faster ways of levelling...than a quick job for a new map filled with more of the same mobs...)
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It could be a little add to bring a lil fresh air into the leveling. It wont be a solution for something, but therfore it wouldn't require mutch effort. Not a matter of a faster leveling, but seeing as it is impossible for someone who use brutal maps to level, to actual have any threat to fear in there, better say it is impossible to suffer a death in a brutal map. The few more worms would be rewarding for the possible threat a mixture of immense and brutal mobs could be.
Quote:
Originally Posted by MajinDragon
(...Of course higher value item trade will always remain in the trade rooms.
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To avoid them being used as storage for lower worth but high weight items, directly at the main isle, not intended to sell, those stands could have an increase fee for renting a public market stand, or a timed and frequented withdrawn fee.
Quote:
Originally Posted by MajinDragon
(...but the hotkey system allows for the spellbook's flaws to not be a real issue, i hardly see anything dragging and dropping spells, let alone opening their spell book in battle...)
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The popularity of the hotkeys is more related to the fast casting (bug?) since you are able to instantly recast a spell without anyimation, in my opinion. Hotkeys are pretty limited, a few spells are necessary to be kept on hotkeys cause of the fast cast (bug?). I would always prefer the spellbook over /cast or hotkeys, if it had a logical structure, or being customisable, seeing as im a lot more used to a wide possiblity of abilitys, surprising tactics by scrape the bottom of the barrel. Instead of being limited to a less wide ability possibility and focusing on the most important spells to hotkey with a swift access, yet lidded.