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Old 05-25-2009, 11:07 PM
MajinDragon MajinDragon is offline
Mr. Rayleigh
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Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
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I've had a lot of thought about maps, and if bringing out new maps is the key, and if it will infact solve anything or better GK in anyway. The truth is, we don't need new maps, levels 1 - Brutal are fine. Many of you might disagree and want better, faster ways of levelling, but i think there's a better way of doing that than just maps.
The fact that we rely on treasure maps to level up is a problem in itself, where are the vast species and varietys of mobs/creatures that should be attactched with any MMORPG? Where are the many testing dungeons, wastelands and other areas? That is what should come to curb the levelling/boredom issues.
But i'm not complaining here, i know there are development hurdles, and simply having the idea or asking for it doesn't solve anything, but i'd rather have developments toward this than a quick job for a new map filled with more of the same mobs.

I agree with the trade related idea. 24/7 Market stalls (depending on how much you pay to stay there) shouldn't just be kept to Kingdom isles and player houses, as they are rarely visited or even used. That being said, i think if GK eventually prospers they would become useful, but having a few market stalls in the main towns of Bomboria, Santerrian, Tanarthia, Hirithia, Hotaru and Bognera can only benefit petty trade. Ofcourse higher value item trade will always remain in the trade rooms.

I'd like to see the spellbook customisable, it's structure is indeed flawed. But the hotkey system allows for the spellbook's flaws to not be a real issue, i hardly see anything dragging and dropping spells, let alone opening their spell book in battle. Organising your hotkeys is just part of being a good mage and warrior at times. No one is a scout - which is a problem.

Innefective/broken parts of the game are all too common btw, it's a sad fact.
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