Quote:
Originally Posted by Luda
Could make the quests harder when you have a party, like baddies having more hp or more baddies spawning?
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Honestly, I don't really like the idea of that. Mainly because I would like an incentive for players to party, and simply balancing factors between single-player questing and party questing would possibly make it pointless to party. This would also give the players a choice to either enjoy a more difficult setting or to lighten the load a bit if they really are having a hard time. I don't want to FORCE the player to have a frustratingly difficult time on a quest.